0 4 3 6 5 2 7 1 8 9 10 11 12 13 14 15
2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
-1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1
0.14,0.29,0.3
-0.195,0.27,0.2
0.03,0.35,0.4
0.050,0.31,0.3
0.03,0.408,0.4
0.15,0.28,0.3
0.050,0.34,0.3
0.050,0.35,0.3
0.050,0.36,0.3
0.050,0.37,0.3
0.081,0.632,0.1434
0.081,0.632,0.1434
0.081,0.632,0.1434
0.081,0.632,0.1434
0.081,1.011,0.6150
0.081,0.769,0.1217

First line: The most dominant terrain appears first:
ie. if the car is on the 1st and 2nd listed terrain, then
the sound effect for the 1st terrain will be heard.

Second line: Sound effects to play for terrains 0-15.

Third line: Sound effects to play for collisions on terrains 0-15.

Later lines: For each terrain Rolling Resistance, static friction, dynamic friction

0.00081;0.05,0.1,0.9
0.000000120,0.3,0.95
0 1 2 2 3 4 0 3 4 1 1 1 1 1 0 0
